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Tuesday, June 19, 2007

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» New media film festival from Greg Verdino's Marketing Blog
Shout out to Matt Dickman, who blogs at Techno//Marketer. Since late last month, he has been creating great, no nonsense video segments that provide layman's tours of much-talked-about-but-often-not-understood new media platforms that lots of marketers... [Read More]

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Thanks, Matt, for walking us through SL. You should've been a tour guide :) The possibilities really are endless with this. And it definitely rewards creativity and ingenuity.

It might be interesting to have Second Life sweepstakes where you give away chunks of real estate and create communities around your platform. (Have companies done this?)

I also like the idea of trying things out. This can definitely lower a multitude of risks for both company and customer.

Thanks again for sharing.

Hey Ryan -- Glad you like the video. I'd always wanted somebody to walk me through so I imagine other people feel the same way. It's really wild west stuff and people need to know what's possible.

To your question, Pontiac's Motorati area did just that. People submitted ideas and Pontiac gave land to the people with the best ideas. They then built the concepts and it's part of the experience. It's a great example of how to build and add value. Needless to say the time spent in that area of the world is among the highest of any marketer.

I still think having a scavenger hunt in SL would be a great way to engage people, involve them in the community and have some fun in the process. (This probably has already happened for all I know.)

The builds that I don't understand are the companies who replicate an exact model of a store for example. Why would you do the same thing when there are no limits to what you can do? If you were a coffee company, why not build an experience where you can "go" through the whole process on your way to the counter. You could travel to the tropics, pick the beans, roast them, etc. It's not feasible in the real world, but here it's perfect. Hell, you could even shape the store like a coffee cup and have steam coming out the lid. No limits.

Matt - Thanks for taking the time to develop this .. excellent!

I like the scavenger hunt idea a lot...

Another thing I like about SL is that you can have a ton of fun. Even the most boring brands in the world can come up with something clever and engage an otherwise passive crowd.

Like you said, companies who try to simply recreate real life will suffer. The potential to do the extraordinary abounds in Second Life. Why not take full advantage?

Toby -- I am glad you enjoyed it. Thank you for the comment!

Ryan -- You're right on the money man. Just need to spread the word ;)

Matt, Excellent presentation of SL and thanks for the link love. A couple of other points for your readers:

1. "80% of internet users will have virtual world avatar by the end of 2011" (Gartner). So while most people today scratch their heads when you talk about SL, most will get it in just a few years.

2. "Do not expect to undertake profitable commercial activities inside most virtual worlds in the next three years" (also Gartner). The key take away here is that virtual worlds are not viable commerce channels - yet. They should be viewed as media.

Doug -- Thank you for that information. I appreciate the time you spent with me on it. You really helped crystallize some key points for me.

Matt,
Great video! I haven't gotten into Second Life yet, but know it won't be far off when it's more common. Your video got me alot mroe interested!

Patrick -- That's awesome to hear. It's an interesting space for sure with a lot of potential. Just need to weigh the risks.

Great overview ... good to see this with all the antihype going on. I paid a visit to all the sims you mentioned ... Aloft gets the "SL for architecture" thumbs up, Coldwell for interactivity and Pontiac for community. To be honest, of all of them I thought Crayon sucked, They call themselves the SL guys and the whole place was empty! Not am employee in sight! I looked inside Crayon Towers (where they allegedly "live") and saw empty rooms... disappointing.

Brad -- Thank you for the comment and welcome! I'm really glad you surfed around SL and went to the locales that I talked about.

I am sorry that you found crayon empty. Like most of the sims in SL, I've seen them occupied and empty just depending on when I visit. I try to check back in the morning and evening just to gauge what's going on. Keep surfing around and if you'd like to meet up, let me know!

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